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  Towers Trap is the new challenge from Zone Projects, which is going to put the best of your strategic mind to a test. Have you ever considered yourself as a good or maybe the best strategist of all? Now you can prove it and compete with many opponents, and even with us - the team of Zone Projects (we are strong fans of Towers Trap and will stand with dignity against everybody :) ). Publish you best scores on the web, prove yourself and sign (immortalize) your name on the wall of the fame.


  In Towers Trap you protect the front line from many intruders of your land and you should give everything from yourself to stop them passing through the barricade. As many intrusive fellows you omit as many positions you loose, until you get ran over from the crowd of intruders. To your regret, the intruders are so many that your fate seems to be doomed, you will lose the battle... or probably win?! Show us what you are made of and prove that you are the best strategist from all, by not letting any intruder fellow to pass by you trap...
 
  The rules are simple - no one intruder should exit from you back door. You have limit of 50 lives (omitted intruders), and be careful that you can't get them back. There is 8 different species of intruders and everyone of them has special abilities and power. To stop the intrusive fellows to pass by you have 7 different kinds of towers with various ways to affect the intruders and destroy them. However you should arrange them in the most appropriate way to increase their path and meantime to damage them most. More details about the intruders are explained bellow. Towers Trap has 3 difficulty levels, plus one experimental level, where you can test different strategies without warring about the price of the towers.

  Thank you for choosing our Towers Trap and we hope that you will spend many interesting hours, charged with high tension and pleasure!

 

    Intruders:

  The intruders are one of the main characters in Towers Trap and they are you opponents. As we mentioned already, there is 8 species of intruders that with the only purpose to pass by your front line of defense. Most of them can not harm your towers, but there is some exceptions. Icy and Ghost have special abilities, for which you can read more below.

    Species:


Rough:
This is the easiest intruder to kill. Without any special abilities. Moving speed is equal to 1.

Gang:
Many intruders move as a group almost one over another. Their count is between 5 and 10 intruders even that you can't see all of them.
Most effective towers against them are the "Rocket luncher", "Canon" and "Earthquake".

Quicken:
Fastest intruder among all but with the least live. "Shock" and "Sniper" are the best defense.


UFO:
This is only intruder that flies, and it directs in a straight line to the exit. Most effective defense is the special "Flying Tower", but they could be attacked by "Sniper" and "Shock" too. The rest of the towers are not threat for them.


Greasy:
Big and hard to kill creature. Moves slow with a lot of live. Upgraded towers are best defense.

Bomber:
When the Bomber dies, it blows away every creature nearby. The detonation throws a creature so hard that it could pass between towers.

Icy:
Everything that touches Icy will freeze. The tower will turn into ice and will not shoot until Icy is passing by.

Ghost:
The same as the ROUGH with the special ability of invisibility. Only Radar tower makes them visible for all other towers. When they go out of Rader range they become invisible again.

Boss:
This is the strongest intruder. It appears surprisingly and makes your defense harder. Moves slowly with a lot of live and really difficult to be stopped. If you destroy them successfully, you will be payed well.

    Towers:

The towers are another important element of the game and they are the only weapon against the intruders. Position them carefully, and you will survive their intrusion as long as you can, and stop as much as possible.


Sniper:

   This is cheapest tower and fastest shooter. It is common for creating a maze to trap the creatures. Light single creature damage. Shoots ground and air creatures.


    Details:

    price 10$ , damage 8, range 6.


    Upgrades:

    1st level - 20$, damage 20, range 8.
    2nd level - 40$, damage 50, range 10.
    3th level - 70$, damage 150, range 12.
    4th level - 170$, damage 300, range 16.


Rocket luncher:

Medium cost tower with big shooting range. Slow reload with multiple intruders damage when the rockets hit the ground.
Shoots ground intruders only and does not attack on air.


    Details:

    price 20$ , damage 10, range 10.

    Upgrades:

    1st level - 40$, damage 30, range 12.
    2nd level - 80$, damage 80, range 14.
    3th level - 160$, damage 200, range 16.
    4th level - 320$, damage 400, range 18.


Canon:


    High cost tower with small shooting range.
    Slow reload. When the cannon ball blows on the ground a poison is splashed. It will decrease the live of every creature that passes over for a short time. Unfortunately the poison is quickly absorbed from the earth.


    Details:

    price 100$ , damage 2, range 8.


    Upgrades:

    1st level - 150$, damage 4, range 8.
    2nd level - 200$, damage 10, range 8.
    3th level - 300$, damage 25, range 8.
    4th level - 400$, damage 50, range 10.


Shock:


    Medium cost tower with small constant shooting range. Shocks and slows down every creature with 50% and small damage.

    Details:


    price 50$ , damage 5, range 6.


    Upgrades:

    1st level - 100$, damage 10, range 8.
    2nd level - 150$, damage 20, range 10.
    3th level - 150$, damage 40, range 12.
    4th level - 150$, damage 80, range 14.


Air:


    High cost tower with medium range. Shoots only UFOs and causes heavy damage to them.


   Details:

    price 50$ , damage 20, range 10.


    Upgrades:

    1-во level - 100$, damage 60, range 10.
    2-ро level - 150$, damage 180, range 10.
    3-то level - 200$, damage 360, range 10.
    4-то level - 400$, damage 700, range 12.


Earthquake:


    High cost tower with constant range. Causes damage to every intruder in its range. Slow shooting frequency. Attacks only ground creatures. Useless against UFOs.

    Details:

    price 100$ , damage 70, range 6.


    Upgrades:

    1st level - 120$, damage 140, range 6.
    2nd level - 240$, damage 280, range 6.
    3th level - 300$, damage 560, range 6.
    4th level - 400$, damage 1120, range 6.


Radar:


High cost tower with increasing range when upgraded. This tower do not attack and doesn’t cause damage to any intruder. It is a special tower that detects GHOSTs only and makes them visible to all towers.

    Details:

    price 50$ , damage 0, range 6.


    Upgrades:

    1st level - 60$, damage 0, range 8.
    2nd level - 70$, damage 0, range 10.
    3th level - 80$, damage 0, range 12.
    4th level - 100$, damage 0, range 14.

 

 

    Navigation:

  Just several words about the set of different options in the game:

 
 
1. Via this view, you can create new users, change current user, rename existing one and delete users.

2. Quick start button has two states. If you are playing and game and hit the "Menu" button (the one with the home icon) this button will display "Continue", otherwise it will state "Quick start" and will start the same difficulty level as you played last time from the begining.

3. New game is self explained.
4. Clicking on the "Hi score" button you can see the best scores of all users and eventually see a Replay of every game in the list.
5. Change your settings as sound and language.
6. You can find more help and description about the game in this view.
7. The About button shows more details about us "Zone Projects" and the version of the game. Also a link to the place where you can buy this game.

8. This button will close Towers Trap.
 
 

    Menu - Users: .



Here you can create new users, delete and edit their names. Also you can change current user by selecting the name in the list and pressing the OK button. You can create practically unlimited number of users if you need to.
 

    Menu - New game: .


 

 

     From this view you can choose the difficult of your next game. Towers Trap has 3 levels of difficult and one experimental level - 8k gold, where you will have always enough money to buy towers and try different traps and strategies. If you click the "Demo" button, you will see short demonstration how you can play the game and all of its details. With the "Menu" button you can always stop the demo and get back to the main menu.


     Menu - Hi Score: .

 

 

 Going to the "Hi score" view, you can see all top 10 scored games for all users. There is available Replay to every one of these hi scored games and you can watch them by clicking on the item in the list. To change the level of difficulty, just use the drop down list at the top of the game.


     Menu - settings: .

 

 

 To turn off/on the sound, customize the level of the sound effects and music, or just change the language of the interface.


 Game board of Towers Trap:

 
 
    Here you can see several demo screen shots of the game at action and with several words we will present you all the items and their meaning.
 
At the top left corner are displayed your money. They amount will increase every time when you destroy and stop an intruder. When you buy a new tower they will decrease according the prise of the tower. The same will be if you upgrade an existing tower and will increase if you sell.
At the right corner you can see all points that you score during the game. They can only increase. 
At the bottom/right corner are positioned all towers that you can buy. When you select one of them, it's name will be displayed on top of the towers pane and at the info panel you can see details of this tower (as damage, costs and attack range)

 

  At the bottom right corder of the board are displayed your lives. At the beginning of the game you have 50 and during the game they will only decrease when you lose an intruder.




This is the info panel. Usually at the bottom center of the screen. The information details of this panel depends from what is selected at the moment. If nothing is selected, then the difficulty of the level is shown.
When you select a tower from the towers panel (as is at the moment - the picture at left), the info panel will display:
on the left side, the top digit shows the damage that causes your tower to the intruders.
bottom left digit (6) - shows the attack range
top right digit (10) - how much costs this tower, in this case it's SNIPER.


When you select a tower which is on the game board already (as in the above screenshot):
You have two optional buttons, one at the top of the tower shows the price (20) of the next upgrade and the one at the bottom - how much money (8) you will get when you sell the tower.




On the left side of the info panel - current damage and its range.
This time at the right is displayed how much will become the damage and accordingly the range when you upgrade the tower.

If you manage to select an intruder, in the info panel you will see its speed and it's price if you destroy it. 
 



 At the most left corner of the game is the "Next Level and intruder" button . With this button you can release the next wave of intruders. The intruder inside the button shows what is the  kind of intruder for the immediate next level, and the digits show the number(level) of this wave. All intruder icons above this button, show the order and the kind of the intruders which follow. If you feel confident in you defense, you can release several waves at once and this will win you more bonus points for sacrificing your unused time.
 
Down at the left of the game board is found the count down timer until the next intruders wave. Every time when you hit the "Next" button you will get as much time bonus points as you left until the next wave.


 With this button you get back at the main menu of Towers Trap.


Thank you for your patients reading this manual :) and we wish you many happy hours playing Towers Trap.

Game Zone Projects team.